Arc Raiders Clamoring for Attention Quest Guide


The Clamoring for Attention quest in Arc Raiders is one of the freshest additions from the Flashpoint update (Patch 1.22.0, released March 31, 2026), and it puts a neat spin on exploration by weaponizing noise itself. Your contact, Shani, has a theory: ARC machines are drawn toward loud sounds, and if that theory holds, Raiders could exploit that behavior to carve safe corridors through areas that have been off-limits for months.

To test it, she sends you to the Blue Gate map with a simple-sounding task — trigger three separate noise sources. In practice, doing it efficiently means knowing the exact locations, understanding which materials to bring, and managing the enemy spawns that each activation triggers.

This guide walks you through everything: what you need before you deploy, where to go, what to do at each location, and what you get when it is all said and done.


What Is the Clamoring for Attention Quest?

Clamoring for Attention is a quest offered by Shani, one of the traders in Speranza. To accept it, head to the Vendors tab and pick it up from her section. It is part of the batch of new Flashpoint quests, and unlike some of the more demanding missions added in the same update — such as the Outstanding Balance quest, which requires you to complete all objectives in a single raid — Clamoring for Attention is more forgiving. Your progress is saved per objective, so you do not need to complete all three tasks in one run.

That flexibility makes it one of the most approachable new quests in the Flashpoint update, even if each activation carries its own risks.


Required Materials: What to Bring

Before you load into Blue Gate, sort out your materials. Two of the three objectives require crafting components to complete.

  • 3x Wires — needed to repair the emergency siren at the Warehouse Complex
  • 1x Battery — needed to power the boom box in the Village

You can bring these from your stash, which is strongly recommended. Hunting for them mid-raid is possible but adds time and exposure to an already risky run. Wires and Batteries drop from technological and electrical loot sources — think computers, server boxes, and control panels — and are most commonly found in Technological and Electrical areas.

If you are short on crafting components, Celeste in Speranza accepts Assorted Seeds as trade currency and can be a reliable source of both items. For a detailed breakdown of where to farm Wires and Batteries across all maps, check out the relevant section in our Arc Raiders resource guide.

The third objective — honking the bus horn at Checkpoint — requires no materials at all. Just interact.


All Three Objectives: Locations and Walkthrough

The Clamoring for Attention quest has three tasks spread across Blue Gate. You can tackle them in any order, so it is worth prioritizing based on where you spawn in the raid.


Objective 1 — Repair and Sound the Emergency Siren (Warehouse Complex)

Location: The northeast section of Blue Gate, at the Warehouse Complex.

This is the hardest of the three objectives. The Warehouse Complex is one of the denser enemy patrol zones on the map, with Bombardiers and Rocketeers frequently roaming the area. Post-Flashpoint, the underground sections of Blue Gate have also seen increased Shredder activity, so be alert if you dip below ground level on your approach.

The siren itself is a yellow-lit klaxon mounted on the roof of the northeasternmost building in the Complex. Head up to the rooftop, locate the klaxon, and interact with it. You will need your 3x Wires to repair it before it can be triggered.

Once repaired, interact again to sound the siren. In contrast to the other two objectives, the siren does not appear to consistently spawn ARC in all instances — community reports vary, but some players have had Bombardiers arrive shortly after activation. Stay alert regardless and be ready to move quickly after triggering it.

Key tip: Approach the Warehouse Complex from the west side to reduce your exposure to rooftop Sentinels and Rocketeer fire lanes.


Objective 2 — Start the Boom Box in the Village

Location: The Village area on Blue Gate, which sits roughly in the central zone of the map.

This objective is more straightforward. The Village is a quieter patrol zone compared to the Warehouse Complex, though standard ARC types still patrol the area.

Find the small boom box located in the Village. Interact with it and use your 1x Battery to power it. The boom box will start playing music, completing the objective. Activating it has been known to draw nearby ARC attention, including Pops and Fireballs. In some instances players have reported a Bombardier in the area responding to the noise — hence the quest name.

Position yourself behind cover before you interact, and have an exit route planned for the moment the music starts.


Objective 3 — Honk the Bus Horn at Checkpoint

Location: The Checkpoint area, located in the southwestern part of Blue Gate.

This is the simplest of the three objectives and requires no materials. Checkpoint has several abandoned buses parked along the road with other derelict vehicles. You do not need to find a specific bus — multiple city buses in this area have functional horns.

Enter any of the abandoned buses, walk up to the steering wheel, and interact to honk the horn. The loud blast counts as the noise source Shani needs, and the objective completes immediately.

ARC spawns triggered here are typically on the lighter side, usually Pops and Fireballs. However, Comets can show up depending on map conditions, so do not assume you are safe just because the objective is easy.


Tips for Completing Clamoring for Attention Efficiently

Split the run if needed. Since progress saves per objective, there is no penalty for completing one task per raid. If you are under-geared or the map conditions are unfavorable, spread the quest across two or three separate runs.

Complete objectives in order of proximity to your spawn. Blue Gate has multiple spawn points, and the Checkpoint bus horn costs no materials. If you spawn near Checkpoint, knock that one out first before moving to the more resource-dependent objectives.

Pre-stack materials. The single biggest time-saver in this quest is arriving with 3x Wires and 1x Battery already in your inventory. Chasing these items mid-raid turns a 10-minute quest into a 30-minute one.

Bring a light loadout. None of the objectives require sustained combat, and the ARC spawns triggered by each activation are not end-game threats. A light loadout keeps your losses minimal if a run goes sideways, especially for newer players still building up their stash.

Account for post-Flashpoint enemy changes. Since Patch 1.22.0, Shredders have been added to Blue Gate under certain map conditions — specifically in the underground tunnel sections near Checkpoint. If the Shredder map condition is active, adjust your loadout accordingly. For context on how the Flashpoint update reshaped Blue Gate’s enemy distribution, see our overview of what is coming in the Arc Raiders Riven Tides update, which builds on the Flashpoint foundation.

Understand how noise affects your session. This quest is essentially a tutorial for the noise-aggro mechanic. Once you understand it here, you can apply it strategically in other runs. Shani’s theory is confirmed by the quest outcomes — ARC machines do break formation in response to loud sounds. Lure Grenades and Noisemakers function on the same principle.


Clamoring for Attention Quest Rewards

Once all three objectives are complete, return to Speranza and claim your rewards from Shani under the Traders tab.

RewardQuantity
Lure Grenades5x
Noisemakers5x
Tagging Grenades3x

The reward set is thematically appropriate — you ran a distraction experiment, and Shani equips you with distraction tools. However, it is worth being upfront: the rewards are considered modest relative to the effort involved. Lure Grenades and Noisemakers are utility items that create sound distractions to manipulate ARC patrol routes, and Tagging Grenades are useful for marking enemies or rival Raiders. None of these are gear upgrades or high-value currency.

The real value of completing this quest is the unlock it represents in Shani’s quest chain and the practical knowledge of Blue Gate’s layout you gain in the process.


Frequently Asked Questions

Can you complete Clamoring for Attention in multiple raids? Yes. Unlike some Flashpoint quests that require all objectives in a single run, Clamoring for Attention saves your progress after each completed objective. You can finish it across as many raids as you need.

Do the objectives need to be done in a specific order? No. All three objectives are independent and can be completed in any order. Prioritize based on your spawn location or current inventory.

What happens when you activate each noise source? Each activation triggers ARC attention to some degree. Pops and Fireballs are the most common responses. Comets can appear depending on conditions. The Warehouse Complex siren has inconsistent ARC responses — some players report a Bombardier arriving, others see no response at all.

Where do I pick up the Clamoring for Attention quest? From Shani in the Vendors tab in Speranza. It becomes available after the Flashpoint update (Patch 1.22.0, March 31, 2026).

What are Lure Grenades used for? Lure Grenades create a noise source when thrown, pulling ARC machines toward the sound. They are a direct application of the mechanic you tested in this quest and can be used to redirect patrols away from loot areas or extraction routes.


What’s Next After Clamoring for Attention?

With the Flashpoint update, Shani has a broader questline connected to understanding ARC behavior. Completing Clamoring for Attention advances your standing with her and opens up additional quests that build on the noise-and-distraction mechanic.

If you are looking to keep building out your Blue Gate knowledge, the Flashpoint update also introduced the Close Scrutiny ARC Operation map condition, which brings the Assessor — a large stationary ARC unit — to the map along with significantly increased patrol density. That mode rewards confident players with access to rare blueprints, including the Legendary Dolabra energy shotgun. The trade-off is reduced general map loot and a higher likelihood of other squads pushing the same objectives.

For players who want to understand the bigger picture of where Arc Raiders is heading in 2026, Embark Studios has confirmed a major new map is in development, which is expected to be the headline piece of the ongoing Escalation roadmap. After the Flashpoint update, the next major content drop is the Riven Tides update, described as the game’s most substantial addition yet. Our full Arc Raiders Riven Tides update breakdown covers everything confirmed so far.


Summary

The Clamoring for Attention quest in Arc Raiders sends you to three locations across Blue Gate — the Warehouse Complex, the Village, and Checkpoint — to trigger a siren, a boom box, and a bus horn respectively. Bring 3x Wires and 1x Battery, complete the objectives in whichever order suits your spawn and load-out, and claim your Lure Grenades, Noisemakers, and Tagging Grenades from Shani when you return. The rewards are modest, but the quest is quick, the multi-raid save system keeps the stakes low, and the noise-manipulation mechanic you learn here has real applications in every run after this one.

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